Find a crew and build together.
Create a public or private game for two to four shed companies. The host starts only after everyone is Ready.
EARLY ACCESS v0.4.0Race competing shed companies through a five-day work week. Play Crew, install Upgrades, complete shared Orders, and defend your contracts.
Be first to collect $30k in completed Orders. Cash pays costs but does not count toward the target. If no company reaches $30k by Friday, the highest completed-Order total wins; ties go to most completed Orders, then most cash.
Each company has its own Crew row on every Order. Only your company’s cards complete your row. Orders are not reserved; the first company to finish and successfully claim the contract takes the entire Order.
If another company has Crew invested in a completed Order, it may challenge by playing a card matching the finishing Crew type. Companies alternate that same Crew type until everyone else passes. The last company to match wins the entire Order. Battle cards cost no actions and do not trigger Upgrades. All Crew committed to that Order and all battle cards are discarded afterward.
Dust Collector: Once per turn, your first Builder adds +1 Wood to that Order. Nail Gun: The first Builder you play each turn draws one additional Build card. Forklift: Pay $1k to cover exactly one missing Fuel when delivering.
Full games may reveal an Event Tuesday through Friday. Read the event bar before playing; its effect applies for that work day. Practice rooms and Practice mode omit Events.
Solo mode plays against the Computer Company. Online rooms support two to four named companies. The host chooses room settings and starts the game after at least two connected companies are Ready. Private rooms require their invitation code.
The tabletop set contains 36 Build, 12 Orders, 4 Events, 18 Money, and 2 Rules/Aids. The digital edition uses cash counters and this rules screen, so 52 cards appear in the shuffled gameplay decks.
First company to deliver $30k in Orders wins.
Create a public or private game for two to four shed companies. The host starts only after everyone is Ready.